AI Insights · Timothy · July 2022
Top 5 Horse Games on Android in Germany Q2 2022
Discover the performance trends of the top 5 horse games on Android in Germany during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 horse games on the Android platform in Germany showcased intriguing performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Rival Stars Horse Racing from PIKPOK observed a steady revenue stream, peaking at approximately $5.8K in the final week of June. Weekly downloads hit a low of 832 in late May but recovered to 3.2K by the end of June. Active users fluctuated but ended the quarter on a high note, rising from 6.9K in late May to 10.7K in the last week of June.
Horse Riding Tales - Wild Pony by Foxie Ventures experienced stable revenue, maintaining around $2K to $3K weekly. Downloads saw a slight dip mid-quarter but remained relatively stable around 1.3K to 2.9K. The game’s active users consistently hovered around 16K to 20K throughout the quarter.
Equestrian the Game from Kavalri Games AB showed an interesting trend with its revenue. It started at $1.2K in late March, dipped to $1.1K in late May, and then surged to $3.9K by the end of June. Although downloads started high at 22.7K in late March, they gradually decreased, stabilizing around 3.2K by the end of June. Active users also saw a decline from 33.7K in early April to about 19.8K by the end of June.
Howrse - Horse Breeding Game by Ubisoft Entertainment had a modest revenue performance, peaking at $1.9K in early May. Downloads remained under 1.2K throughout the quarter, with a slight dip to 403 in mid-June. Active users consistently ranged between 6K to 8.7K, with a noticeable drop in mid-June but ending the quarter at 6.7K.
Horse Haven World Adventures, also from Ubisoft Entertainment, saw its revenue peak at $1.6K in late March but generally hovered around $600 to $1.2K for the rest of the quarter. Downloads were relatively low, peaking at 689 in mid-April and dropping to 201 in mid-June. Active users remained stable around 3.2K to 4.9K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market. For more detailed analysis and data, visit Sensor Tower.